Salone Ludico invites visitors to discover twelve projects conceived as ludic antidotes to a world filled with screens. Designed distractions that coerce us into playful & shared forms of interaction.
Everyone plays. Electronic. Analog. Social. Play is a form of connection. Social platforms feign connecting us, but in the end they just leave us in limbo. Inversely, play is superficial by design, while secretly inviting us into a deeper understanding of each other and of our own limits.
Designed and developed by the Media Design Master students of HEAD – Genève, the Salone Ludico invites visitors to explore the nature of play. Projects range in scope and scale from robotic mixologists and domotic hi-fi to infinite rooms where space itself becomes the play station.
For the more adventurous, an underground club proposes a redefinition of the seedy games room with updated parlour games of strategy and chance.